The context of students who come from cultural diversity is the basis for researchers to create. The use of applications is certainly an alternative to fulfill students` artistic competence as prospective teachers. This study aims to design and develop Fine Arts Learning Media Using Professional MIT App Inventors in a Team Based Project-Based Prototype Curriculum for PGSD FIP UNIMED students. So, it can be concluded that the media developed by the author is feasible and effective to be used as teaching material to help students in the learning process. App Inventor 2 is an application that can be accessed anywhere and anytime it really helps students learn to understand the material first before being taught in class. From the results of research using mobile learning with App Inventor 2 student learning outcomes have increased more than before. The result of this research is a product, namely mobile learning, which refers to the modified research and development design of the 4D development model. The data processing technique I use is the. The data collection techniques I use are interviews, questionnaires and tests. The development procedure that will be carried out by the author is using 4D. Development using App Inventor 2 will make it easy to access learning because this application is android in nature. This study aims to develop mobile mathematics learning media using App Inventor 2.
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